Blender 3.0 Release Accelerated by NVIDIA RTX GPUs, Adds USD Support for Omniverse

‘Tis the season for all content creators, especially 3D artists, this month on NVIDIA Studio.

Blender, the world’s most popular open-source 3D creative application, launched a highly anticipated 3.0 release, delivering extraordinary performance gains powered by NVIDIA RTX GPUs, with added Universal Scene Description (USD) support for NVIDIA Omniverse.

Faster 3D creative workflows are made possible by a significant upgrade to Isotropix Clarisse’s redesigned renderer Angie, and Cyberlink’s PowerDirector integration with NVIDIA Broadcast technology — all backed by the December Studio Driver, ready for download.

Plus, NVIDIA Studio and Adobe continue to share the love this holiday season, offering three free months of Adobe Creative Cloud with the purchase of a select NVIDIA Studio laptop or desktop.

And, in the spirit of giving, check out the NVIDIA Studio Facebook, Twitter and Instagram channels all month long for a chance to win a new NVIDIA Studio laptop.

Blender and RTX Render Better Together

Blender 3.0 marks the beginning of a new era for 3D content creation, with new features including a more responsive viewport, reduced shadow artifacts, an asset library to access owned and borrowed assets quickly, and additional customization options.

Blender Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising.

 

This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone, respectively, with the GeForce RTX 3080 laptop GPU.

3D artists can get instant feedback when working in Cycles as the viewport renderer. OptiX support has also been added to model rendering with materials, delivering stunning performance.

Blender 3.0 also adds USD file importing. USD files are the foundation of NVIDIA Omniverse, allowing scenes to be edited by multiple creative applications simultaneously.

The new importer converts USD geometry, lights, cameras, time-sampled animation and preview surface materials to their Blender representations — a massive leap in the Omniverse ecosystem.

Omniverse users can access an alpha build of Blender 3.1, unlocking additional features such as  instancing and added support for USD material exporting, which includes basic NVIDIA Material Definition Language conversions.

To download Omniverse 3.1 alpha, open the launcher and look for the Blender 3.1 build.

Getting started? Check out the Omniverse Showroom app, which gives beginners a look into the foundational technologies of Omniverse, with new content releases over time.

A December (Studio Driver) to Remember

Isotropix Clarisse is a fully interactive computer graphics toolset specialized for set-dressing, look development, lighting and rendering.

The new release, Clarisse 5.5 with Angie, a redesigned renderer, significantly speeds up renders and enables interactive rendering of huge scenes with ray-traced acceleration, exclusively for NVIDIA RTX GPUs.

Clarisse 5.5 with Angie in beta is available for download today.

Cyberlink’s video editing creative app, PowerDirector, has added NVIDIA Broadcast integration and its advanced AI tools, including video denoising to remove grainy noise from video shot in low-light conditions; audio denoising to remove unwanted background noise; and audio dereverb to get rid of room echos.

Now, video and audio enhancements can be done in post-production, adding more flexibility and power to a video editor’s toolbox.

These incredible creator app upgrades — as well as optimizations in Blender 3.0, NVIDIA Omniverse, Isotropix Clarisse, Cyberlink PowerDirector, Blackmagic’s DaVinci Resolve, BorisFX Sapphire, JangaFX Embergen and more — are all supported by the December Studio Driver (472.84), available for download now.

Join the Studio Holiday Fun

NVIDIA Studio is sharing the love in December by way of featurette videos, created by some of the most popular content creators, who discuss their journeys into content creation and share tips on how to get started.

These one-of-a-kind insights into various creative fields will feature giveaways that include the same model of NVIDIA Studio laptops the creators use.

Visit the NVIDIA Studio Facebook, Twitter and Instagram channels to learn more and enter.

Get Studio Support During Winter Break

For new ways to create, including exclusive step-by-step tutorials from industry-leading artists, inspiring community showcases and more, visit the NVIDIA Studio YouTube channel.

This year, we’ve worked with 52 leading creative professionals to launch 137 videos, which feature 75+ RTX-accelerated apps.

The channel’s videos have over 3 million minutes watched and 14,000+ shares, so thank you for your continued support and be sure to subscribe for new weekly videos.

Finally, check out Adobe’s The Great Shoecase contest and customize a model shoe by applying and painting materials in Substance 3D Painter. Win epic prizes including an NVIDIA Studio laptop or NVIDIA SHIELD TV. Submissions end on Thursday, Dec. 16.

Stay up to date on all things Studio by subscribing to the NVIDIA Studio newsletter.

The post Blender 3.0 Release Accelerated by NVIDIA RTX GPUs, Adds USD Support for Omniverse appeared first on The Official NVIDIA Blog.

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